Art: Riley Rossmo
Writing: Kurtis J Wiebe
The human race has made a big, dirty mess out of Earth, covering it with garbage and the debris of technology. It’s the future and a small group of people are struggling to survive in the harsh landscape that remains. Old story, right? Not in this case. Debris takes a fresh approach to the future of mankind with with ancient, metal bodied beasts called Colossals that attack the tiny outpost and anyone found wandering the wastelands.
Debris #2 is all about Maya’s first big job as the new Protector of Maiden, the last surviving group of humans. Besides kicking lots of Colossal ass, that is, which she does with grace and strength. The opening scene of Maya taking on three Colossals on her own is fast, expressive and fun under the guidance of Riley Rossmo’s colorful art style. He has a special way of using color to quickly change the mood of a scene and he excels at relaying the movement in action.
Maya is venturing out in to the wasteland to search for a legendary place called Athabasca, which no one seems to believe is real besides Maya’s late mentor, Calista. She discovers a long estranged member of Maiden in her travels, possibly a new alliance. The story is fluid and easy to keep up with, nothing particularly surprising or shocking has developed just yet, but it doesn’t seem to lessen the appeal of the story so far.
Debris is a quirky, futuristic representation of the results of humankind’s disregard for the environment and our obsession with industry. We will suffer for it later and have a heavy burden to bear while we struggle to keep our species from extinction in a harsh, violent new world. Rossmo’s art is unique and bright and does great justice to this kind of story. If you haven’t yet read Debris, I suggest picking up #1 and #2, as I only see this series getting better and better.