Posts by MissLissa
Chin Music #1 Review
0Chin Music #1 Review
Writing: Steve Niles
Art: Tony Harris
Review by Melissa Megan
Apparently, Chin Music is about a guy named Shaw who can leap through time and possesses supernatural powers. He’s on the run from some other creepy dudes who also have powers, like tearing his skin from his bones. Apparently he has landed in Prohibition era Chicago and must now contend with the local police, gangsters and the supernatural underground. I say apparently because Image Comics tells me that this is what’s happening in Chin Music, but to be perfectly honest I only understood about half of that premise reading through issue #1.
I hate to criticize Steve Niles at all because I really love pretty much everything he puts his pen to, but this introduction just didn’t connect with me, story wise. There’s a lot going on, but not all of it is clear. Granted, it’s a pilot issue, so there’s lots more story to tell and time to tell it. I have all the faith in the world that Niles will pull the plot together in future issues and that my confusion will disappear. Not being crystal on what’s going on in this issue doesn’t necessarily mean I didn’t enjoy it, however. It is action packed, moody, violent and spooky. I just don’t ‘get it’ yet.
The artwork by Tony Harris is brilliant here. It’s thick with atmosphere and very, very pretty. Some of the panels are framed in art deco borders, like intricate picture frames. This lends quite a bit of flourish to the pages and really helps set the retro style of the book. Harris’ characters all seem to have large, chunky facial features and knobby knuckles, but it’s less of a distraction than a style. I found his play with color and texture very pleasing to look at.
All in all, Chin Music seems like it could be a quality series. As long as the story isn’t too difficult to grasp, there’s a good idea here and some unique styling. I’ll definitely be keeping up with this one and am anxious to see Steve Niles develop it further.
Saga #12 review
0Writing: Brian K. Vaughan
Art: Fiona Staples
Review by Melissa Megan
Oh, Saga, how you play with my emotions. The games this series plays are heartbreaking, thrilling, disturbing. The opening scene of issue #12 is a prime example. Prince Robot IV has been wounded in war and calls upon the aid of the medic, a mouse-like creature with healing skills. As the medic administers medicine, he explains that he’s not a native to the planet but is supporting Prince Robot’s forces in hopes of earning his degree and as thanks for their help on his home planet. It’s almost warm and fuzzy until a poisonous gas is released upon the unit and the medic reveals that he wasn’t given a mask to protect himself. It gets messy from there.
In the present day, Prince Robot is on a mission to track down Alana and Marko, like so many others. His government has their own reasons for wanting to dispose of the forbidden family. He’s landed on a solitary , foggy planet where he believes a reclusive author can lead him to the fugitives. Mister Heist wrote a romance novel that Alana and Marko are fans of; the book is believed to be a revolutionary text in disguise and Prince Robot thinks the novel was the inspiration behind the couple’s idea to run from their homes and duties.
The majority of issue #12 is focused on Prince Robot’s verbal chess game with the intelligent author, trying to surmise if he has knowledge of the whereabouts of Alana, Marko and Hazel. It’s not quite as much fun as the usual plethora of alien creatures and formidable planets, but it’s engaging and imperative to the story line. And as usual, the issue sets up an exciting and tense possibility for the next one to come. Holy shit, does this book perfect story telling. Magnificent artwork accompanying genius writing makes Saga an absolute masterpiece of a comic book. I’m not sure how many ways I can say that I love this series, but I’ll keep trying.
Bedlam #6 Review
0Writing: Nick Spencer
Art: Riley Rossmo
Review by Melissa Megan
Crazy, winged holy man is massacring everyone that moves over at the hospital. The pet superhero of Bedlam PD, The First, is taking a major ass-whooping while he attempts to stop the killing. Fillmore Press has landed himself an exclusive sit down with convicted child molester Father Warton. Warton suspects immediately that Fillmore is no detective and that his interest lies deeper than just putting a stop to the murders that he directs from inside the prison.
Fillmore gets right to the core of what Warton wants and needs, possibly his real drive behind ordering his ‘archangel’ Eric to kill. Warton wants to know the sins of the children of god. Fillmore has plenty to confess. And there is the key Fillmore needs to solve the case.
The highlight of this issue is definitely in the ‘psycho to psycho’ chat between Warton and Fillmore, which not only gives a deeper look at the illness driving the priest but also reveals just how in touch Fillmore still is with his alter ego, Madder Red. And really, that’s what we’ve all been wondering, isn’t it? If Madder Red is truly buried beneath the new psyche of Fillmore Press, or simply lurking just under the surface, waiting for the right moment to make his glorious comeback?
Besides the revealing interview, there’s not a whole lot of edge to be had here. I appreciate the attempt to maintain a solid story line, but it’s tough to offer the chaos and brutality that Bedlam has produced in previous issues, then follow it up with slow burn story progression heavily reliant on dialogue, without it feeling like it’s slowing down. I don’t want this story to slow down, I like that it slaps me in the face with every issue. Maybe I’m expecting too much. It’s not over yet, but I really hope for a return to the intensity that I’ve come to identify with Bedlam. Regardless, I still say everyone should be reading this series.
The Art of Bioshock Infinite Review
0Bioshock Infinite was released last week, bringing a new, exciting chapter of the hugely popular game series for fans to obsessively play for days at a time. I, myself, am a fan of the franchise and when I heard about a book release accompanying the game which would outline the artistic development involved, I was thrilled to have the chance to review it. The Bioshock games are known for their complex story lines and tormented characters, but I think the real core of these games is in the mind blowing art work. I still remember my first time watching the opening sequence for Bioshock. I felt real terror and fear living the experience of sinking on a huge ship, watching people and flames plummet in to the ocean around me as my character sank deeper and deeper. Then, the elation of discovering Rapture, the city under the sea, glowing and majestic, yet abandoned and incredibly eerie at the same time. Bioshock has never settled for less than ‘holy shit amazing’ in the visual department and by the looks of The Art of Bioshock Infinite, this latest installment is no different. 
The introduction to the book is by creative director Ken Levine and he explains that the process of developing a video game on the level of Bioshock Infinite is far more complicated and time consuming than some may assume. “ the process of making anything—and certainly an Irrational game—is grueling and exhilarating, exciting and depressing, thrilling and scary as hell. For every idea that makes it into the game, a dozen are put against the wall and shot.” This book puts this process on display for you, showing the character and world development, sketch by sketch. Hundreds of pieces of art and ideas were thrown out in the editing machine, but no less impressive. It becomes obvious right away that the artists who created this new Bioshock universe toiled endlessly to achieve the perfect effects on every single detail of every puzzle piece that eventually became Bioshock Infinite.
I found the notes explaining the process behind the art development as intriguing as the pictures themselves. To get a glimpse in to the great care and immense thought behind every detail in this game feels like peeking in to someone’s window and watching them create. Someone with more artistic chutzpah in their little finger than I could achieve in a lifetime. Watching the floating city of Columbia come to life in these paintings and sketches is so much fun, but for me the best part was being witness to the birth and growth of the enigmatic characters of Bioshock Infinite. Booker DeWitt, Elizabeth and Songbird are focused on heavily, their personality and story details being just as imperative as their styles and physical make up. Readers are invited to observe the ideas behind Sky-Hooks, airships and the menacing, powerful Heavy Hitters.
The Art of Bioshock Infinite is a beautiful, enlightening lesson in video game development. It’s not quick, easy, simple or lacking in sacrifice. At least not a game on this level of quality and brilliance. I haven’t actually played Bioshock Infinite yet, but reading this book makes me feel like I already have an intimate knowledge of the people and creatures (or machines) that make up the city of Columbia. Whether you’re a fan of the Bioshock franchise or just a lover of artwork, this book is definitely satisfying and worth having on your shelf. It’s been a real treat for me and has only increased my desire to experience Bioshock Infinite for myself.
Review: Final Night #4 of 4
0Writing: Steve Niles
Art: Christopher Mitten
Review by Melissa Megan
Cal McDonald and Eben Olemaun have been battling it out in the middle of Los Angeles. Eben is out for revenge after the murder of his wife, Stella, by creating an army of vampires and feasting on the human race. He sells this plan to his followers by convincing them that vampires should no longer hide in the shadows of night but become the superior race on earth, knocking humans down on the food chain. Cal is now among the world of ghouls, walking and fighting but not necessarily living. He’s been tormented by a black vomit illness since his ‘change’ and struggles to maintain the strength needed to defeat the vampire leader and save the human race.
Final Night is the final issue of the Criminal Macabre/ 30 Days of Night crossover and writer Steve Niles has declared that only one of the series will survive when it’s over. I’m not a spoiler type, but I will tell you that I’m very happy about the outcome.
Cal pulls himself out of the rubble, entrails and organs on the floor, ready to keep kicking ass. That is what the man does best, at the sacrifice of his own physical and mental well being. It’s obvious to his best ghoul buddy, Mo’Lock, that he won’t be sticking around for much longer in his current condition and Mo’Lock is determined to do anything he can to save Cal. Blood is required to heal his already dead body, but who’s blood? And how much?
Meanwhile, Eben has released his army upon the Los Angeles night, beginning with the busy party strip. They feast, tear and demolish their way through the crowds, hungry for destruction and blood. Eben has Detective Alice Blood, Cal’s love interest, and knows that Cal will come for her. The two leaders will soon come face to face with their armies; ghouls versus vampires. Only one side can win this fight and there’s no doubt blood will be shed.
I’ve been reading Criminal Macabre for years, it’s one of my top favorite series. 30 Days of Night is also quality work, just not as much of a draw for me as the big, rag tag personality of Cal McDonald. Steve Niles has pulled off this crossover with skill, managing to let the two main characters meet and go to war without diminishing the power of either. These are two bad ass dudes, each with their own personal agendas and commitments to their cause. Christopher Mitten’s art has been a treat and a perfect companion to this story. I’ve very much enjoyed seeing the two clash and I think the conclusion of Final Night will satisfy readers, regardless of who you were hoping to see come out on top.
Review: Saga #11
0Writing: Brian K. Vaughan
Art: Fiona Staples
Review by Melissa Megan
Boy does Brian K. Vaughan know how to open an issue and get your attention. In another of Hazel’s flashbacks to her parents’ beginnings, we get to be a fly on the wall to what I assume is her moment of being conceived. Every naughty detail revealed and oh boy, is Alana naughty! Of course it’s also a difficult realization of the kind of situation Hazel was brought in to: her parents fugitives, each of their respect homelands hunting them down. Alana and Marko aren’t even sure they can breed, being of two different species from different planets, but the method of baby making seems to work just fine.
Another great skill of Brian K. Vaughan is transitioning from one place in a story to another, seamlessly, without depleting the jarring effect of that jump. The ship containing Alana, Marko, Hazel, Marko’s parents and Hazel’s ghostly babysitter is spiraling towards a freshly born fetus planet that appears hungry. In another ship which has already been damaged and exposed to open space, The Will tries to save Lying Cat while Gwendolyn holds tight to the slave child they rescued from Sextillion. If you aren’t reading Saga already, you should be appropriately confused by now.
Every single issue of Saga contains so much. So very much that I often find myself re-reading an issue to make sure I didn’t miss something really important. Issue #11 is powerful and emotional. I’m not going to spoil this for anyone, but I will say that by the end of this issue you’ll feel some feelings that might not be happy. This issue also has many opportunities for Fiona Staples to show off her art skills with sweeping space landscapes and beautiful scenes of magic making. The creators of Saga are the power couple of 2013 and Saga is their glowing love child.
Read Saga and don’t stop. Well, if you read one issue you won’t want to stop.
Review: Bedlam #5
0Writing: Nick Spencer
Art: Riley Rossmo
Review by Melissa Megan
After a few issues of watching Fillmore, formerly serial killer Madder Red, passionately assist the police department in working out the identity of a murderer with a thing for religious reference, issue #5 gives a little more of what Bedlam is really about: psychological fun time.
This issue opens with another flashback to the ‘healing’ of Madder Red, specifically a powerful scene in which he gains the hospital staff’s trust and proves himself ready to re-enter the world a new, less dangerous man. These peeks in to the treatment of Madder Red are what I feel really give Bedlam it’s gritty meat. I find myself increasingly invested in this character although I still can’t decide if I want to see him truly succeed and be a ‘productive, law-abiding citizen’ or if it would be more fun to watch him completely demolish those expectations in a blood bath of celebration for the return of Madder Red.
One thing is certain, this issue makes it clear that Fillmore is quite aware that he’s gaining the trust of Detective Acevedo and has secured himself the opportunity for a chat with an incarcerated priest suspected of being connected to, perhaps behind, the unsolved case. Fillmore has an agenda but if it’s purely to help bring the murderer to justice or something more sinister is yet unclear. What is crystal is that Bedlam is not slowing down but quietly gaining momentum and I suspect the next issue will reveal something juicy.
If you’re reading my reviews on Bedlam, you must be interested; if you aren’t already buying these books, what the hell are you waiting for? Bedlam is top notch material in the horror/suspense genre and the art work of Riley Rossmo is always a delight.
Review: Saga #10
0Writing: Brian K. Vaughan
Art: Fiona Staples
Review by Melissa Megan
Marko and Alana are the hottest couple in comic books. Does anyone not know that by now? The opening of this issue is yet another fantastic example of Brian Vaughan’s perfect writing in this series. The first panel, Marko standing shirtless, gently asking “Please. Keep reading.”, is not only sexy but gives the exhilarating feeling of being spoken to by this 2 dimensional book character. This leads to a touching peek at where the intense love between Marko and Alana began. I can’t recall ever reading about two characters in a comic book before that I felt so intimately connected with, as if Saga is really just the biography of a couple of very close friends of mine.
Then, there’s the hunt for the missing ghostly babysitter. Marko and his hard edged mother find themselves searching a strange planet that they’ve been told will soon be ‘hatching’. And yet another shining exhibit of why Saga has quickly gained huge praise and is selling out copies everywhere: incredibly fresh, creepy, awesome alien life forms and settings. It just never stops with this series, each issue throwing new and fascinating characters at you, opening up new worlds filled with completely unique adventures. No matter what comparisons you can make between Saga and other books or films that it shares style with, I honestly don’t think anything like this has been accomplished before.
To sum up this issue, Marko and Alana reunite with their missing babysitter, family ties are strengthened and a planet gives forth new, dangerous life. Gwendolyn, Marko’s bitter ex, is hot on their tail and employing the help of an infamous assassin and a child with special powers of sight. An unfortunate loss leaves us wondering how many more there will be before Marko & Alana are either captured or somehow escape for good.
Saga rocks my socks off, every freakin’ month. I dread the day that this series comes to an end, because it’s one of the most exciting, creative things I’ve had the honor of reading in years. The writing of Brian K. Vaughan and the art of Fiona Staples are a magical marriage that many, many comic book readers are thankful for.
Review: Locke & Key Omega #3
0Writing: Joe Hill
Art: Gabriel Rodriguez
Colors: Jay Fotos
Review by Melissa Megan
The evil, murderous Dodge has settled himself in to little Bode Locke’s body and succeeded in getting his hands on the long sought after Omega key. The “Last Dance” has begun and it’s ugly. Bode/Dodge is headed to the black door to welcome his terrible, alien friends to this world and he won’t let anyone stand in his way, starting with poor Nina Locke.
While darkness is falling over the Locke house, Tyler and Kinsey are enjoying prom with their friends. Tyler accepts what he can get from the woman he loves and comes to terms with the tragedy of being in love in high school. Kinsey revels in the unique qualities of her closest friends and as the night comes to a close, chooses the after party over home. Everyone is headed for the caves, where the final party of the year is just beginning, in more ways than the Locke family realizes.
If you’ve been reading Locke & Key, by now, if you have a heart, you should be desperate to see this family come out on top. At the least see them stop hurting. The Lockes have lost so much and struggled so hard to keep their family whole, it kills me to watch them be defeated by the weasley, arrogant Dodge. And as much as I really, really hate to see Locke & Key come to an end, the suspense of how it will all end is becoming unbearable. Oh please, please let the Locke family stop the demons. They deserve that much.
Review: Bedlam #4
0Writing: Nick Spencer
Art: Riley Rossmo
Cover: Frazer Irving
A priest is gruesomely murdered. Fillmore Press is undergoing a nasty ‘interrogation’ by the local “hero”, The First. The police suspect Fillmore of being behind the recent murders since he volunteered himself as an expert. They feel he knows too much to not be involved and hope a good old fashioned beating will encourage him to fess up.
Detective Acevedo is working out the connections between the murderer and a possible dark background with the church, figuring out along the way that Fillmore may have been telling the truth that he’s not involved with the crimes. Let’s not forget, of course, that Fillmore was once maniacal killer Madder Red, so he may be involved in something before this is all over.
This issue starts off slow, for the usual speed of Bedlam, but the big bang at the end is worth the wait. Mostly an issue to help tie up connections and keep the crime solving moving for the cops, this one isn’t as brutal or bloody as past issues. No matter, you should have been reading this series already; if not, get on that shit. Bedlam is one of the best psychological thrillers being written in comics right now and Riley Rossmo’s art is superb here. Buy it, read it, collect it.














