Art
The Art of Bioshock Infinite Review
0Bioshock Infinite was released last week, bringing a new, exciting chapter of the hugely popular game series for fans to obsessively play for days at a time. I, myself, am a fan of the franchise and when I heard about a book release accompanying the game which would outline the artistic development involved, I was thrilled to have the chance to review it. The Bioshock games are known for their complex story lines and tormented characters, but I think the real core of these games is in the mind blowing art work. I still remember my first time watching the opening sequence for Bioshock. I felt real terror and fear living the experience of sinking on a huge ship, watching people and flames plummet in to the ocean around me as my character sank deeper and deeper. Then, the elation of discovering Rapture, the city under the sea, glowing and majestic, yet abandoned and incredibly eerie at the same time. Bioshock has never settled for less than ‘holy shit amazing’ in the visual department and by the looks of The Art of Bioshock Infinite, this latest installment is no different. 
The introduction to the book is by creative director Ken Levine and he explains that the process of developing a video game on the level of Bioshock Infinite is far more complicated and time consuming than some may assume. “ the process of making anything—and certainly an Irrational game—is grueling and exhilarating, exciting and depressing, thrilling and scary as hell. For every idea that makes it into the game, a dozen are put against the wall and shot.” This book puts this process on display for you, showing the character and world development, sketch by sketch. Hundreds of pieces of art and ideas were thrown out in the editing machine, but no less impressive. It becomes obvious right away that the artists who created this new Bioshock universe toiled endlessly to achieve the perfect effects on every single detail of every puzzle piece that eventually became Bioshock Infinite.
I found the notes explaining the process behind the art development as intriguing as the pictures themselves. To get a glimpse in to the great care and immense thought behind every detail in this game feels like peeking in to someone’s window and watching them create. Someone with more artistic chutzpah in their little finger than I could achieve in a lifetime. Watching the floating city of Columbia come to life in these paintings and sketches is so much fun, but for me the best part was being witness to the birth and growth of the enigmatic characters of Bioshock Infinite. Booker DeWitt, Elizabeth and Songbird are focused on heavily, their personality and story details being just as imperative as their styles and physical make up. Readers are invited to observe the ideas behind Sky-Hooks, airships and the menacing, powerful Heavy Hitters.
The Art of Bioshock Infinite is a beautiful, enlightening lesson in video game development. It’s not quick, easy, simple or lacking in sacrifice. At least not a game on this level of quality and brilliance. I haven’t actually played Bioshock Infinite yet, but reading this book makes me feel like I already have an intimate knowledge of the people and creatures (or machines) that make up the city of Columbia. Whether you’re a fan of the Bioshock franchise or just a lover of artwork, this book is definitely satisfying and worth having on your shelf. It’s been a real treat for me and has only increased my desire to experience Bioshock Infinite for myself.
Comic Review: Everybody Loves Tank Girl
0Review: Everybody Loves Tank Girl by Mahfood and Martin
Review by Prof. Jenn

Once again, I’m in the position of not being familiar with these comics characters before plunging right into reviewing the latest in a series of volumes. So what I can’t tell you is how the characters have progressed, how this collection fits in with previous ones, etc. What I can tell you is what I did and didn’t like, of this volume.
Let’s start with the bad news first: being new to Tank Girl and her cronies, I didn’t get what world we’re in, what the back story was, etc. For example, what is Tank Girl an outlaw for? Or of, for that matter? For someone already familiar with the denizens of Tank Girl’s bloody world, this is no doubt not a problem, but for a first-timer I needed a little more. The other downside to this volume is its bloody foul-mouthed-ness. Sometimes the base-ness is strong or dirty-fun or hilarious, but sometimes it’s just jejune and crude. Tank Girl has been called the “most rock ‘n roll comic book character ever” (NME, back cover blurb), and I would agree–but we get both the good and the bad of what that potential is.
And now the positives: I like that they’re rarely in color–we get a lovely, gritty tattoo-art sense from most of them in black and white sketchy style. The art itself is the visual equivalent of Beat poetry: rough, busy, sexy, and interesting. I dig the many little joke commercials peppered throughout. The short one-off punch line-centered stories are a lot of bizarre fun; they remind me of a couple of precocious adolescents making a radio show. The storylines are chaotic enough to be hard to follow sometimes, but that’s not really an issue given the tone and feel of the whole thing. Just hang on and enjoy the ride.
Bottom line: Meh, I don’t know what to think. It’s enjoyable enough, albeit quite trippy, confusing and low-down-and-dirty. So…hm, okay my final judgment is “meh.” ~Prof. Jenn
Book Review: The Great Showdowns
0The Great Showdowns is a lovely little art book that is at once a fun geeky guessing game and high quality pop art watercolors.
When I received my review copy, I promptly brought it to rehearsal so I could peruse it while I was backstage, not in a scene. It proceeded to enchant the entire cast, who would, on tenterhooks, look over my shoulder as I flipped the pages, exclaiming the depiction as soon as they could decipher it. They didn’t stay as quiet as actors need to backstage, and I am not sure that a late entrance or two may not have been because of this book.
Scott C. does these showdowns a lot– his work is not just relegated to little comic-y art books, but his work appears in galleries and collections regularly. It shows. The Showdowns are simple in the most complex way–sometimes the showdown will be obvious (Han Solo and Greedo), other times you have to look at it for a bit before you “get it” (the one about Trainspotting made us all laugh way too loud). And there’s an introduction by Neil Patrick Harris, so there’s the awesomeness factor ramped up right there.
Bottom line: The Great Showdowns is a wonderful little magical tome to include in your art library, pop culture collection, or keep out on your coffee table.
~Prof. Jenn
Book Review: Dinosaur Art
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How many awesome books can Titan send me to review? Seriously, how many?
Dinosaur Art is a giant, gorgeous coffee-table book that’s chock full of gorgeous paleoart. It showcases several excellent artists by not only displaying their work, but alongside are extensive interviews about their creative process, choice of media and technique, etc. It’s a fantastic combination–this is a book you’ll want to pick up again and again.
What’s most interesting is the variety–not only from artist to artist, but there is everything from little thumbnail sketches to huge unfoldable multi-page spreads. It’s a collection of paeloart at its best.
Bottom line: this is a book that everyone with the least interest in science or art should have out on their coffee table. ~Prof. jenn
TOME by 44FLOOD Kickstarter
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44FLOOD is a brand new publishing project comprised of Menton3 (Silent Hill, Monocyte), Kasra Ghanbari (Monocyte), Ben Templesmith (Wormwood: Gentlemen Corpse) and Nick Idell (Owner of Alley Cat Comics, Chicago). It’s a true creator owned company, committed to bringing readers top notch material. The first thing 44FLOOD has planned is a Kickstarter campaign to fund the creation of an amazing collaborative art publication called TOME.
TOME will be an annual anthology in an oversized format showcasing world-class artists as they explore a single theme using comic book, painting, and music mediums. The first theme of TOME is vampirism. TOME will gather together a huge lineup of artists presenting their unique interpretations of vampirism in whatever form they choose, including artist to artist interviews. The Kickstarter launches today. If you love art, comics and everything they could be, when given the right medium and environment to grow, you must get in on this.
Not only will you have the opportunity to be part of the beginning of a huge creation that will packed to the hilt with super talent, you’ll get endless chances to be rewarded with some truly incredible, limited edition swag. I’m not bullshitting you when I say every donation to this Kickstarter will get you something brag worthy.
44FLOOD is a great group of guys with outstanding talent and I promise you that whatever these guys produce will blow you away. Please jump on the Kickstarter page, check out the details and consider supporting TOME. I damn sure will be!
Kickstarter (search for TOME)
Tara McPherson’s Bunny In The Moon (NSFW)
0Although not a huge follower of ‘pop art’ I’ve always felt a special draw towards the art of Tara McPherson. I own her last book, Lost Constellations, and have her prints on my wall. She has a very distinct style that manages to stand out among a sea of modern pop culture art, a delicate touch of feminine aesthetics mixed with vibrant colors and sharp lines. McPherson has worked on everything an artist can put a pen to including concert posters, circus flyers, art prints, toys, electronics and novelty items; one of my favorites is her coloring book. The bookmarks, sketch books and other fun accessories feel a bit like a grown up, slightly twisted and dark Lisa Frank, the line of super bright, sparkly sticker and coloring kits for tweens.
Not to understate the gorgeous work that is the foundation of Tara McPherson’s art empire, Bunny in the Moon is yet another well developed collection of colorful, macabre scenes from somewhere deep in her imagination. As Morgan Spurlock says in his doting foreword, “From her first rock poster to her last solo show, Tara has been and remains an uncompromising artist, creating both a body of work and mainstream art-pop success that are unlike anything else in the art scene.”
The book opens with some of McPherson’s trademark beautiful females, surrounded by heavily detailed graphics that express each character in their own world. The artist has a skill for giving the impression of a story being told, one that you are as much the author of as she is, using just one main character, often blanketed by celestial entities, spirit animals or dripping in viscous fluids.
She then invites readers to follow her through the creation process from rough sketches to polished, multi-layered oil paintings. I find this quite fun, especially in a world largely dominated by digital art; seeing the hand drawn lines as she creates them feels like a rare peek into McPherson’s personal sketch book.
I’m not a ‘hearts and flowers’ kind of girl, I don’t care for art that uses the female body strictly as a cheap tool of stimulation or shock value. One of the things I appreciate about Tara McPherson is that she manages to portray a definite feminine charm without too much fluff or overt sexualism. Her characters don’t adhere to puritanical boundaries (much of the work is NSFW) but they are entangled in scenes of power, manipulation and dark, sometimes morbid engagements. For long time fans of McPherson she revisits a few classic favorites like the ‘Wiggles’. The artist’s work maintains the same trademarks as it has from the beginning: a perfect blend of sweet girlishness, rock star edge, malicious intent and floaty, surreal fantasy environments.
I recommend this book for any level of art lover, but especially those who feel less than satisfied with some of the ‘modern pop art’ available today. Bunny in the Moon is an art collection that will always spark conversation and interest among a variety of casual coffee table perusers.
Bunny in the Moon hits shelves March 14, and is available now for pre-order through Dark Horse Comics.
Menton3 and David Mack Accepted for Laluzapalooza Art Show (NSFW)
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The highly respected La Luz De Jesus Gallery in Los Angeles hosts an annual show to feature the freshest, most unique and anticipated artists. The gallery had over 9,000 art submissions and only accepted around 125 artists to be in the show. Jurors took submissions from artists of multiple mediums and backgrounds including commercial illustrators, graphic designers, tattooists, scenics, students, animators and working gallery artists. ”This is the one show annually that most patrons look forward to seeing, as it’s a chance to discover new artists in the venue that has launched so many careers,” notes gallery director Matt Kennedy. “Every year we manage to discover a new conglomeration of fresh talent, and among them a class of breakout successes.
I’m so proud to say that at least two fantastic comic book artists earned spots in Laluzapalooza this year, Menton3 and David Mack. Menton3 is the artist/creator of Monocyte, contributing artist for Silent Hill and artist for upcoming Dark Horse Comics publication Nosferatu Wars. The piece featured from Menton is also a page from Monocyte #3! David Mack is the creator/artist/writer of Kabuki, has done covers for Alias and Daredevil.
Laluzapalooza runs from March 2 through April 1, at the La Luz De Jesus Gallery. If you’re in the L.A. area, this show is a must see for the scoop on some of the most impressive up and coming alternative artists. See more of the art pieces featured in the show here.




























