Posts tagged Debris

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Review: Debris #3

Writing by: Curtis J. Wiebe

Art by: Riley Rossmo

Issue #3 opens with a touching scene of Maya being schooled by her late mentor, Calista, in the delicate and patient art of becoming a ‘Protector’ for the last human outpost, Maiden. It’s not only apparent that Calista hoped to teach calm and thoughtful defensive techniques, but also that Maya was stubborn and fearless even as a child. The characters of Debris are quite likable and really help to draw you into the story; you really want to see them survive and succeed.

The art of Riley Rossmo is really at it’s best during Maya’s battle scenes with the giant trash bots that attack her in every issue. She’s nimble and smart and Rossmo does a great job at portraying the acrobatic movements of her fighting style. I’m very much a fan of his creative use of color as well, using it to create the right mood for each scene and allow the right things to pop in each panel to draw you in to the story.

Maya’s travel companion, Kessel, is wise and weathered; he tries to keep her optimistic but he’s obviously weighed down by his own personal doubts and demons. As the two search for a paradise neither knows actually exists, they grow closer through making new discoveries and sharing old wounds. The real story behind Kessel’s banishment from Maiden is sad and shines light on who he really is. Maya’s childlike curiosity for the sights, smells and tastes of the new lands they journey through expose cracks in her hard, warrior exterior.

Debris is a unique post apocalyptic story of human survival that grows ever more thick with emotion and profound character development. The writing is solid and engaging, the artwork bright and scenic. Debris #3 does a great job of building on the personalities of our protagonists and carries the story along at just the right pace. I definitely recommend this series to readers who enjoy a good adventure ripe with relate-able characters and the perfect dose of action.

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Review: Debris #2

Art: Riley Rossmo

Writing: Kurtis J Wiebe

 

The human race has made a big, dirty mess out of Earth, covering it with garbage and the debris of technology. It’s the future and a small group of people are struggling to survive in the harsh landscape that remains. Old story, right? Not in this case. Debris takes a fresh approach to the future of mankind with with ancient, metal bodied beasts called Colossals that attack the tiny outpost and anyone found wandering the wastelands.

Debris #2 is all about Maya’s first big job as the new Protector of Maiden, the last surviving group of humans. Besides kicking lots of Colossal ass, that is, which she does with grace and strength. The opening scene of Maya taking on three Colossals on her own is fast, expressive and fun under the guidance of Riley Rossmo’s colorful art style. He has a special way of using color to quickly change the mood of a scene and he excels at relaying the movement in action.

Maya is venturing out in to the wasteland to search for a legendary place called Athabasca, which no one seems to believe is real besides Maya’s late mentor, Calista. She discovers a long estranged member of Maiden in her travels, possibly a new alliance. The story is fluid and easy to keep up with, nothing particularly surprising or shocking has developed just yet, but it doesn’t seem to lessen the appeal of the story so far.

Debris is a quirky, futuristic representation of the results of humankind’s disregard for the environment and our obsession with industry. We will suffer for it later and have a heavy burden to bear while we struggle to keep our species from extinction in a harsh, violent new world. Rossmo’s art is unique and bright and does great justice to this kind of story. If you haven’t yet read Debris, I suggest picking up #1 and #2, as I only see this series getting better and better.

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