Posts tagged overkill
With E3 2015 wrapping up a couple days ago, we’ve been seeing some pretty cool announcements coming from the electronic world over the past week. Some fantastic-looking new games, new systems, new gadgets. Nerdy fun to be had by all.
Just before E3, however, I got to have a bit of that fun for myself. Recently, Overkill Software had an event they called the Hype Train for their game, PayDay 2. This happened back in February/March, but you can still see some of the info from it here. This event effectively solidified Overkill/Starbreeze as my favorite gaming company around today. While studios like Electronic Arts are nickel-and-diming us gamers with in-game purchases, and a studio like Gearbox is suspected of plagiarism, it’s getting hard to tell who the good guys are in gaming. Overkill made that a little easier with the Hype Train. Here are the basics: Overkill set a list of goals to reach with corresponding PayDay-themed prizes. These goals were met by fans purchasing the game, DLCs, characters packs, etc. Anything at all PayDay-related that was purchased from their official outlets in this time period went toward the Hype Train. As prizes were unlocked, anyone with the game got access to these prizes. So even if you just had the base game, but didn’t or couldn’t buy anything during that time, you still got the Car Shop Heist and the Hoxton Revenge Heist. The way they went about this event was very cool in that it was obviously for the fans. Instead of just being out to make a quick buck, they promoted the game and the additions in a way that engaged the community, and rewarded fans. I’ve seen a few cynical groups of fans criticize the gaming company for involving money in the event at all, but that criticism seems extremely short-sighted. Of course a business has to make money in order to continue releasing their brand of awesome. At least in Overkill’s case, they did it in a way that really gave back to their fans and their community – and not just the factions that could pay for it at that particular time.
One of the prizes released during the Hype Train affected me, directly. There was a possibility that a prize would be unlocked where Overkill would fly 10 heisters to L.A. for a Pre-E3 event. I’ll be honest – the details were incredibly vague at the time, and whether it would even happen or not had not even been announced yet by the time you had to enter to win this prize. However, to enter, all you had to do was send Overkill a tweet during a certain time frame. What does one tweet cost you? Nothing. Nothing at all. I sent my tweet back in March, went about my life, and actually forgot about it.
That is until early June when I started getting messages from Overkill on twitter. When they first started trying to get my attention, they hadn’t yet told me I won the trip. I was mid-sentence in a conversation with my husband, and checked a notification on my phone. I trailed off in conversation, and my eyes got very big. My husband asked what was going on, and I responded with “SOMETHING IS HAPPENING RIGHT NOW.” A few minutes later, Almir Listo, producer of the PayDay franchise, let me know I had won, and asked if I’d be available to fly to L.A. in exactly one week. Naturally, I freaked out, put everything in life on hold, and went. This was a once-in-a-lifetime experience. I’ve been a big fan of the PayDay games for a while at this point, but even bigger, I have grown to respect and love Overkill as a gaming company. PC Gaming is one of my biggest hobbies in life these days, and these guys were doing it right. I absolutely jumped at the chance to fly across the country and meet with them in person.
The following week was a blur of sustained excitement, and early on the Saturday morning following the announcement, I was on a plane. I arrived at the same time as several other heisters, and we instantly bonded. Everyone invited along, and everyone who met up with us from the studio were amazingly friendly and welcoming. We were all extremely excited.
We got to the hotel Overkill had us staying in – the Grafton on Sunset BLVD in West Hollywood. A beautiful hotel that was rock-themed, newly renovated, and in a great location. I walked with some of the other heisters to a nearby burger place, and had lunch. Afterwards, we were all in need of a nap – each of us had been traveling since early that morning, and were in for a long night ahead of us.
A few hours later, we were picked up in a limo, and given a tour of Hollywood before being dropped off at the event.
The party was at the Hollywood House of Blues. Technically, it was only half a block from our hotel, and we easily could have walked, but the limo ride was fun either way. There were 3 floors of drinks, food, music, fun people, games, and announcements. It was crazy. Immediately upon walking into the gate, I met Damion Poitier – the voice of Chains in the PayDay games. He was incredibly nice, and all for hanging with the fans. He also made the absolute best faces in all the pictures that were taken of him that night (see his twitter feed for more of these amazing faces). We also chatted with Eric Etebari, the voice of Dallas, throughout the night as well. In fact, every time we turned around, there was either Damion or Eric. I’m pretty sure they wanted to be BFFs, but were too shy to say so (right? RIGHT??).
We were also greeted by shambling zombies everywhere. Since this event was the launch party for Overkill’s The Walking Dead, they made a point to really put you in the mindset of hanging with zombies. Now – I organized a large-scale Zombie Walk for years. We had some incredible zombies over the years, but none with the constitution of these Walkers. Never once did I see a single zombie break character, even for a second. One in particular made a point to sneak up behind various party people, waiting just inches from the back of their heads to notice him. The reactions were priceless.
Overkill’s The Walking Dead was obviously a huge one. There are a couple other TWD games out right now, but they’re both completely story-driven, not shooters. Since the Left 4 Dead franchise, I think we here in the gaming community have been itching for an awesome, new zombie-themed shooter. We saw a bit of the gameplay and graphics from the new TWD game, and it’s looking pretty badass. And it looks like there will also be a little crossover from the PayDay franchise. The game doesn’t come out until next year, but I’m already psyched for it. You can watch the trailer for it, and find out more details here.
Next was the announcement of PayDay 2 coming to consoles. In fact, they had several machines set up with PayDay 2 loaded up to try it out. I’m not a big console person, myself, so I asked some of the other folks in my group how it held up in terms of a console shooter. Since they were all fans of the PayDay franchise on PC previously, they were able to definitely say that the translation from PC to console was very well done. The controls are intuitive, and the game played just as well on console. So if you’ve been wanting to play PayDay 2, but just aren’t into keyboards and mice, look forward to that release.
Lastly, and possibly most importantly, we were surprised with the announcement of the StarVR system. This entire thing looks amazing. The StarVR system is Starbreeze’s answer to the recent Virtual Reality craze. It’s a headset that’s lighter than the Oculus, and instead of smaller circles to look through that are straight-ahead, the StarVR system has a wide screen that allows for peripheral vision. This may sound like a small difference in systems, but in reality, the way the StarVR is laid out allows you to really, and truly immerse yourself into the game much more than most other VR systems that are announced right now. Granted – the StarVR is still in process, as are many other virtual reality systems, and some changes and competitors may still arise. At the moment, though, it looks like Starbreeze is on the right path with this one. Here’s a Hands-on view from the E3 conference:
Overall, there were a ton of unexpected, and fantastic surprises at the Pre-E3 party. Friendships were forged, and a ridiculous amount of fun was had.
The next day, we had dinner plans with the Overkill gang, but were free until then. Some heisters explored Hollywood, some hung out at the hotel and gamed a bit. I had some friends in town, so I joined them for a killer waffle brunch. Then we were all given an address to meet up at.
The address led us to the historic Chinese Theater in Hollywood, and the shopping center behind it. It was a little bit confusing to know where we were going at first, but once we saw that there was a Dave & Busters, we all thought ‘of course they’re going to take a bunch of video game nerds to the gaming place.’ We were right – and thrilled to be.
We were joined by Almir Listo, Simon Viklund (who composes all of the music in the PayDay games), and Karl Lakner (art director for Overkill). A relaxing dinner with great conversation was followed by a lot of selfies and group pics. We all got the chance to really talk with these accomplished fellows one-on-one, and ask any burning, heisting questions we may have had.
However, at the end of it, not all of us were ready to call it quits. Almir had to leave us, but Simon and Karl were dead-set on seeing a movie. We walked over the Chinese Theater, and all grabbed tickets for Jurassic World, but still had a couple hours to kill, so we went back to D&B’s to play some games. I got to shoot ridiculous amounts of aliens and terminator-bots with Karl, and then even more dinosaurs with Simon. A few of the other Overkill guys joined us for the movie – and were more than happy to talk about the weapons, explosions, and landscapes they designed for the PayDay games, and what went into them. The gentlemen we got to meet from Overkill were easily some of the nicest, friendliest, and most welcoming people I’ve met in a long time.
The next morning, I flew the 7 hours back to my usual side of the country.
It was a crazy, jam-packed, exciting, whirlwind of a weekend that I never expected to happen.
I cannot thank the guys at Overkill, and especially Almir and Karl (who were both incredibly friendly and accommodating) enough for the experience. You guys made 10 little heisters’ lives incredibly bright for that weekend.