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Saga #12 review

saga12review-1

Writing: Brian K. Vaughan

Art: Fiona Staples

Review by Melissa Megan

Oh, Saga, how you play with my emotions. The games this series plays are heartbreaking, thrilling, disturbing. The opening scene of issue #12 is a prime example. Prince Robot IV has been wounded in war and calls upon the aid of the medic, a mouse-like creature with healing skills. As the medic administers medicine, he explains that he’s not a native to the planet but is supporting Prince Robot’s forces in hopes of earning his degree and as thanks for their help on his home planet. It’s almost warm and fuzzy until a poisonous gas is released upon the unit and the medic reveals that he wasn’t given a mask to protect himself. It gets messy from there.

In the present day, Prince Robot is on a mission to track down Alana and Marko, like so many others. His government has their own reasons for wanting to dispose of the forbidden family. He’s landed on a solitary , foggy planet where he believes a reclusive author can lead him to the fugitives. Mister Heist wrote a romance novel that Alana and Marko are fans of; the book is believed to be a revolutionary text in disguise and Prince Robot thinks the novel was the inspiration behind the couple’s idea to run from their homes and duties.

The majority of issue #12 is focused on Prince Robot’s verbal chess game with the intelligent author, trying to surmise if he has knowledge of the whereabouts of Alana, Marko and Hazel. It’s not quite as much fun as the usual plethora of alien creatures and formidable planets, but it’s engaging and imperative to the story line. And as usual, the issue sets up an exciting and tense possibility for the next one to come. Holy shit, does this book perfect story telling. Magnificent artwork accompanying genius writing makes Saga an absolute masterpiece of a comic book. I’m not sure how many ways I can say that I love this series, but I’ll keep trying.

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Review: Debris #3

Writing by: Curtis J. Wiebe

Art by: Riley Rossmo

Issue #3 opens with a touching scene of Maya being schooled by her late mentor, Calista, in the delicate and patient art of becoming a ‘Protector’ for the last human outpost, Maiden. It’s not only apparent that Calista hoped to teach calm and thoughtful defensive techniques, but also that Maya was stubborn and fearless even as a child. The characters of Debris are quite likable and really help to draw you into the story; you really want to see them survive and succeed.

The art of Riley Rossmo is really at it’s best during Maya’s battle scenes with the giant trash bots that attack her in every issue. She’s nimble and smart and Rossmo does a great job at portraying the acrobatic movements of her fighting style. I’m very much a fan of his creative use of color as well, using it to create the right mood for each scene and allow the right things to pop in each panel to draw you in to the story.

Maya’s travel companion, Kessel, is wise and weathered; he tries to keep her optimistic but he’s obviously weighed down by his own personal doubts and demons. As the two search for a paradise neither knows actually exists, they grow closer through making new discoveries and sharing old wounds. The real story behind Kessel’s banishment from Maiden is sad and shines light on who he really is. Maya’s childlike curiosity for the sights, smells and tastes of the new lands they journey through expose cracks in her hard, warrior exterior.

Debris is a unique post apocalyptic story of human survival that grows ever more thick with emotion and profound character development. The writing is solid and engaging, the artwork bright and scenic. Debris #3 does a great job of building on the personalities of our protagonists and carries the story along at just the right pace. I definitely recommend this series to readers who enjoy a good adventure ripe with relate-able characters and the perfect dose of action.

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