Comics Review: Crime Does Not Pay vol. 8: ed. Philip R. Simon
Review by Prof. Jenn
The 8th volume of vintage comics, Crime Does Not Pay, is an entertaining collection of not only vintage true crime comic stories but a delightful and instructional collection of vintage ads as well. Remember when I reviewed volume 5? Well volume 8 is even more entertaining as well as historically educational.
The true crime stories in this volume are more gruesome than in volume 5, and more diverse, as we have female villains in this as well as your customary male ’30s-’40s gangster types. The ghostly narrator character is back, celebrating his acolytes’ descent into worse and worse malfeasance, until their comeuppance causes the repeated declaration, Crime Does Not Pay. The art is colorful and newspaper-y in style, and the ads are a continued delight in historical study and odd nostalgia, as are the letters to the editor. Two dollars for a published letter? Count me in…
Bottom Line: The Crime Does Not Pay series is a fun read and an excellent exercise in edutainment.
Recently, the fine people over at the NASA Kennedy Space Center invited me to attend a SpaceX launch as a Social Media attendee. This was pretty awesome news – they only extend this invitation to 50 people per launch.
Unfortunately, we got news the day before the launch that the SpaceX Falcon 9 rocket and Dragon spacecraft launch had been postponed a few weeks due to issues encountered while testing the Falcon rocket. Getting that news was kind of a bummer, but we were promised a special surprise to make up for it, and NASA delivered.
After arriving at the Kennedy Space Center in Cape Canaveral, FL, we got our media badges, and then boarded a bus with a NASA Social sign in the front window. Some introductions were made, and some of these internet socialites already knew each other. One thing I can say for sure was that everyone who attended this event was amazingly friendly and welcoming.
We were driven around the KSC for a little while, hearing facts about the building of the KSC in the 60s. We heard about how the KSC is home to many species of wildlife, and saw evidence of this – including alligators in the canals lining the road, and an enormous eagle’s nest in a tree just off the road. We chatted with each other, exchanged stories and interests, and heard many anecdotes such as “Of course a bus full of NASA nerds are also Firefly fans!”
Our first destination of the day was a launchpad used for – you guessed it – launching large things into space! On our way, however, we saw a couple of Crawlers. Crawlers are what NASA uses to move large objects across the property. Objects such as spacecrafts, rockets, and mobile launch platforms. The crawlers are gyroscopically stable, meaning that no matter what bumps and turbulence they encounter, their cargo will not be affected.
Once we got to the launchpad, we were brought into the actual launchpad, right were shuttles are loaded, and where the launch fire comes out. The walls were scorched by decades of previous launches. The sound suppression system was enormous. You’ll see it in the pictures below – it’s used to make sure windows don’t get smashed all over Cape Canaveral/Cocoa Beach whenever there’s a launch.
Next, we were taken to check out a couple of mobile launch platforms. When a crawler is used to move this platform, it will be positioned underneath the mobile launch platform, and will then lift it off the pillars it stands on to move it. The scaffolding on the mobile platform to the left here is used to position a shuttle against. It’s ridiculously huge. The pictures don’t really do a great job of showing how huge it is. We also went underneath a mobile platform, and stood where hundreds of thousands of gallons of water would be flushed through to counteract the heat from a shuttle launching. It was pretty awesome.
Then came the really big surprise. We were told we’d be able to see the spacecraft, Orion, but not that we would get to participate in a full press conference for the return of Orion. This particular Orion spacecraft flew 66,000 miles out and around the Earth. It met 85 out of 87 flight objectives, which is extremely high. Orion’s mission was to collect data, and it was considered a success. Orion landed in the Pacific Ocean, and was then transported to the East Coast over about 8 days via roads and highways to get to the Kennedy Space Center. Coming up in February, Orion’s heat shield will be removed for further analysis. Various parts of the space craft will be removed for testing and data analysis, but for the most part, it will remain in tact for display and/or simulations because of how well it held up in space. And of course.. I took a couple selfies with Orion. Wouldn’t you?
The 9/11 memorial is quickly coming up, and Thomas is determined to be there…even if it means breaking the law to do so. I feel like the end of this series can only be a success for him, but at times I doubt the through line.
When we start the issue, Thomas is still being detained down at the police station. The detectives on his case are of no use, and are trying to keep Thomas in custody overnight, just long enough to ensure he misses the ceremony. His lawyer, Mr. Hughes, has decided to take matters in his own hands if Thomas has any hope of getting out. Hughes distracts the detectives long enough for Thomas to do some magical slips out to freedom.
This is one of the many times I have issues with the “random magical item there to save the day” but it also underlies a problem with the universe as a whole. At times, Thomas seems to be using his position to his own financial advantage, but at other times he keeps all these magical ‘get-out-of-jail-free’ abilities pushed to the side until he can flash them in an emergency. I was hoping for more consistency as we went on, but I don’t feel like we’ve gotten it. Small issues, though, and things I can overlook for the grand scheme of things.
Upon Thomas’ escape, he calls the mayor to tell him to call off the cops, but the mayor refuses. Then he tries to get up with Emma Caldwell, but she’s a little busy at the moment. Instead, he’s left to fend for himself, and dealing with the public is going to be quite difficult. He gets in a fight with the locals on a ferry and then they throw him overboard. Cue the memory flashback that enforces the lesson he learned way back then – he needs to get back up and keep fighting, even when it seems he’s already lost. He takes that advice now, and onward we go.
Out of the river, he goes to see Arnica, who has a client (Albert) tied up and gagged, as she was in the middle of a scene. She lets him use her phone to call Marcus and Thomas asks for help – show the live feed of the exorcism on the blog so that he can harness the power of multiple people believing to make the magic stronger. With that done, he heads out, with The O on his trail. Emma’s having the same problem, and they both manage to do away with them, temporarily for Thomas and seemingly permanently for Emma. I want to know what she did on that beach, because she’s got some serious power behind her to achieve such a feat.
As we end the issue, The O follow Thomas to the bar he had previously mentioned in a tweet, and thankfully a group of fans eventually show up to dissuade a bloody showdown. The group puts off The O temporarily, though Thomas vows to destroy them once he’s done with the 9/11 event. Will he even make it through the event? And if he does, is he in any place to follow through on his threat? We’ll have to wait and see how it all turns out.
Rating: 3/5 Stars
Book Review: Chicks Dig Gaming ed. by Brozek, Pearson, Smith?, & Rabe
Review by Prof. Jenn
Books of this nature can easily fall into the trap of redundancy. Witness my review for Queers Dig Timelords, another anthology of this ilk, and indeed in this series. Chicks Dig Gaming does not, however, fall prey to the trap. The collection of essays span from wicked satire to sweet nostalgic memoir, to a celebration of gaming in general or certain games, a recounting of a particular gaming event, to analysis of a game or game trope, a recounting of the history of video games, to the ever-important discussion of the unfair and even dangerous treatment of women in the gaming world. This collection doesn’t only discuss video games, but board games, LARPing and pen-and-paper RPGs are discussed as well.
My problem with Queers…, as you recall, was that the essays all had the same tone and even the same subject matter (Doctor Who changed my life because…). This, especially read in big sections in one sitting, started to grate on the nerves, or at least became repetitive fawning. Chicks...doesn’t do this, as each essay has an author voice distinct from every other, and the topics at hand vary widely. I commend the editors for this, as it’s an entertaining as well as an informative read throughout.
Highlights of this collection include: a satirical look at the lack of boys in video gaming and what we can do about it, a paralleling of Mario to a bodhisattva and the Mario games to Buddhism, how one author who didn’t like video games at all tried Portal, and a delightfully written description of how another author learned to get cutthroat in Eve Online.
Bottom Line: this collection is highly recommended for anyone who loves any games.
I am ready for the action, and we’re hopefully nearing it since we’re down to the last three issues of this series. What will happen on 9/11? Will Thomas defeat Neziah or will the island be damned forever? I am hoping we’ll see something explosive coming down the line because so far it’s been more of a waiting game.
Even though Thomas is beaten and bloody, he is determined not to give up. He’s got a destiny and he’s finally living up to it in all the ways he was meant to. We soon learn that the ghost who made off with the box is someone Thomas is familiar with – Randall (Smoke) Clever, an old engineer who was cursed to his form by Neziah Bliss and has haunted the subway ever since. Well, that’s the first story we got. We soon learn that Randall was Neziah’s lover, and that he was cursed into his form because Neziah got Tunde to raise him from the dead. Don’t tick off a powerful Shaman because he will mess with the spell he was supposed to do, twisting it into a form it was not meant to be.
Thomas manages to regroup, heading to the Alsop Family Armory for supplies before taking on Randall. While I enjoy the vast array of items in the armory, I get tired to the multiple panels that show us items that aren’t of immediate importance. And, also, considering Thomas didn’t even use the items for Randall, but instead handed them over to Emma for safe-keeping, it’s less likely readers will recall their significance month to month. Maybe just show the items one at a time as he’s using them, which would help my memory better.
Thomas does eventually deal with Randall, I guess for good? The smoke ghost eats a finger that’s been stored in the armory and he seems to disappear, so I’m going with the theory that the storyline for him is over. Now Thomas needs to deal with Neziah, The London Rose, and the whole 9/11 fiasco. That is, if he can get out of jail in time. That’s right, we end the issue with Thomas getting arrested. The poor man just can’t get a break, can he? Until next issue, it’s onward and upward as we head toward the climax of this series.
Rating: 3/5 Stars
I am a huge horror nerd. I love scary movies with spooky soundtracks, Halloween is my favorite holiday, and October makes me the happiest because it means my friends and I get to visit all the worthy haunted attractions in the Los Angeles area. We’ve done the typical LA staples like Universal Studios Halloween Horror Nights, Knott’s Scary Farm, the Haunted Hayride, etc. They’re fun and charming in their own way, but Delusion surpasses them all easily!
Appropriately named, Jon Braver is the genius behind this live, interactive, chill inducing “Haunted Play” that not only relies on some incredible production value, but includes some of the best live actors I’ve ever seen. The best part of this attraction is that the story changes every single year, and this latest one, about author Elena Fitzgerald’s literary (and not so friendly) character creations coming to life, is my favorite yet. I loved it so much I went twice this year! And, to be honest, my favorite part is seeing my friends who never get scared, actually freak out. No fake chainsaws needed here!
The location has also changed each year, so none of us lucky (or unlucky?) visitors have any idea what to expect, and, this year, they secured an enormous, super creepy old house in the historic West Adams district. It was truly remarkable to see how each room in the house was staged in detail to really help the audience feel like they’re part of the story and to up the psychological thriller factor to the holy sh** degree.
There’s not a single negative thing I can say about Delusion. The actors are insanely talented, the atmosphere and special effects are jaw dropping, the musical score is spine tingling, and even the welcoming and social media staff are lovely. Fans are called Delusioners, so I’m gonna go ahead and call myself a Delusionerd. I’ve been one since my first, amazing Haunted Play experience, and I can’t wait to see what they come up with next year.
Rightfully so, this event sells out immediately, but, lucky for you, they release new dates every so often so make sure to sign up for their official website newsletter, follow them on Twitter, or like them on Facebook.
It’s a constant struggle between Thomas and the public, as the world is slowly turning against him in his pursuit to save the souls of 9/11. His approach might not be the best, but his motivations seem solid. If only he could make it out of this with his reputation intact.
We start off the issue with Thomas interrupting a late night talk show. He comes in and uses his appearance as a platform to make an announcement about his current case. Jovial acceptance soon turns negative as Thomas talks about what he’s planning to do. Thomas says he’s going to perform an exorcism at the site of the towers on the 10th anniversary of 9-11. This seemingly crazy talk gets him permanently banned from the talk show. It seems the public is willing to go along with his paranormal talk as long as it’s good entertainment, but using the memories of people lost in tragedy is a step too far. I wonder if they will all forgive him if his plan succeeds.
Thomas keeps going on shows, talking about the case, and is continually labeled as insane. However, his promotion team is trying to spin the situation to their advantage. If they can make it seem like he was only kidding, if he tries for forgiveness, maybe his brief stint of craziness will be forgotten? But he’s not going to let anyone dissuade him, not even those closest to him. Finally, his producer gets fed up with him and casts him aside. Both public and private opinion is solidly against him.
And if that wasn’t enough, Thomas gets summoned to a meeting of the Five Families. They question his methods, mad over the fact he talked so publicly about the upcoming spell. Nothing really gets settled, and he leaves to hit some bars around town, tweeting his progress the whole way. It seems that Thomas has a motive for his actions. He is building up energy through public hate, meant to fuel his spell.
And with the last component, the hidden box, he would be in a good place to move forward with his plan. But that is going to prove to be the hardest to obtain. He almost has it, but then a ghost creature emerges and grabs it away. Will Thomas get the box back? Will he be able to go through with his spell and save all those lost souls? We have to wait until the next issue to find out.
Rating: 3/5 Stars
Comic Review: Steed and Mrs. Peel–We’re Needed #3 by Edginton, Cosentino, et. al.
Review by Prof. Jenn
In this, the concluding issue of the three-part “episode,” Mrs. Peel comes to the rescue of Mr. Steed by encountering help of a surprising nature. Of course, just like the TV show, the bad guys get their comeuppance and the good guys prevail. Differently than the show, however, is the open-ended flavor of the ending, suggesting sequels to come.
The art is still consistently good, dark outlines and vivid color adding to the mod feel of the ’60s show, and the flow of the panels show the action very well. The bizarre yet tight plot is well constructed in both the dialogue and the images, and overall this is a rollicking good tale suitable for inclusion In the best of the Steed/Peel TV eps.
Bottom Line: the third in this series is a high quality read. Highly recommended.
FOR IMMEDIATE RELEASE: NEW YORK, NY—In time for New York Comic Con, Dark Horse announces a new ongoing Groo series brought to you by the award-winning team of Sergio Aragonés and Mark Evanier.
Each month of this yearlong series, Groo and his faithful pooch, Rufferto, encounter a different acquaintance—or enemy—with the usual dire consequences!
In issue #1, Groo crosses paths with Captain Ahax, the seaman with the world record for most ships sunk by the all-time stupidest character in comics.
Eisner-winning letterer Stan Sakai and colorist Tom Luth round out this all-star team.
Groo: Friends and Foes #1 is on sale January 21, 2015. .
Praise for Sergio Aragonés and Mark Evanier’s Groo:
“[Aragonés’s] style is so established, cartoony, and consistent that there’s never a doubt that you’ll get anything but pure magic out of him.”—Multiversity Comics
“Longtime Groo fans will find a lot to love here.”—Newsarama
Comic Review: Steed and Mrs. Peel–We’re Needed #2 by Edginton, Cosentino, et. al
Review by: Prof. Jenn
We’ve come to the part in the story (from the old Avengers TV series) when our heroes Mr. Steed and Mrs. Peel are in such a pinch we can’t imagine how they will get out of it. Mrs. Peel is interviewing sinister twin criminals and following up on her clues, and Steed is in a particularly precarious situation, vulnerable to the villain of the story. It’s tense and investigatory, as a good Avengers episode should be.
The art continues to be consistently high quality (with an especially lovely cover painting of Mrs. Peel) and works well as storytelling. The characters look enough like Macnee and Rigg that we know who they are, but not so much like actor portraits that we are taken out of the fictional world.
Bottom Line: This is a great series and I can’t wait to see what happens next.